nightschool: (🖋️ 92)
Cʜʀɪsᴛᴏᴘʜᴇʀ "Kɪᴛ" Mᴀʀʟᴏᴡᴇ ([personal profile] nightschool) wrote in [personal profile] polymods 2021-05-06 09:11 am (UTC)

Hello, lovely modlings!! I had some setting questions now that things are kicking off! c:

• In regards to the High Temple, what does it look like and/or how does it differ architecturally from the first island's temple, for example? Is there a difference if characters choose to stay in the High Temple when it's open or in the island's temple, or can they choose between both?

• What form do the High Temple's guardians take and how do they normally act? How do they interact with the Travelers? Are they friendly/stern/mostly stay out of the way unless someone's acting up? The description says they might talk to people--does that mean they might drop hints or offer advice to characters like your average island inhabitant NPC?

• Is it possible to get in contact with the Ancient (i.e. when characters wash up in the game with all the Questions) and if so, how would they do so?

• Would characters ICly know what their colors mean? Are they told what the "challenge" is on each island and what to do about it, or how it ties into their redemption goals? Mostly wondering if the characters are just kicked off the boat without direction, or if they're prompted to do something specific, like solve the mysteries, etc.

• On that note, does the Ferryman leave after he drops them off each time or is he still hanging around?

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